#ifndef ENEMY_H
#define ENEMY_H
#include "GameObject.h"


class Enemy : public GameObject
{
public:
	Enemy(int x, int y);
	Enemy(long long id, int x, int y);
	~Enemy(void);

	bool Hit(int damage);

	virtual void DestroyData(void);
	virtual void Copy(void* address);
	virtual void Update(void);
	virtual void Draw(void);

	virtual int GetObjSize(void);
	virtual SDL_Texture* GetTexture(void);

	int GetHealth(void);
private:
	int					m_health;
	int					m_speed;
};
#endif